Monster Hunter World Increase Slot Level
Extra Slots: Adds more augment slots on weapon - Attack Increase: Slightly increases attack power of weapon: 3: Health Regen: Slightly recovers health when damaging monsters: 3: Slot Upgrade: Adds a Level 1 slot into weapon: 3: Affinity Increase: Slightly increases affinity rate of weapon: 2: Defense Increase.
Last updated on November 20th, 2019
Monster Hunter World Iceborne has re-worked the Augment System for weapons. In this guide I will go over the Augment System along with the required materials.
Monster Hunter World Iceborne Augment System Guide
Back in Monster Hunter World, a weapon could be augmented a set amount of times depending on its rarity. Each augment type was weighted the same. In Iceborne, each augment type has a different “weight” or cost assigned to them and each weapon’s socket number is based on rarity. Below you will find each Augment‘s, sockets, costs and limits.
Yellow Text means that it was added in the Rajang update.
Augment’s Socket Usage & Benefit
- Early on in Monster Hunter World, increasing your Hunter Rank is as simple as completing story missions. However, this will begin to slow down the further into the game you get, but your level.
- #MonsterHunter #MonsterHunterWorldIceborne #Iceborne Here's a quick guide on how to upgrade your farm and unlock the 4th slot in Monster Hunter World Iceborn.
- Attack
- 1st Attack Augment takes 3 sockets
- 2nd Attack Augment takes 2 sockets
- 3rd Attack Augment takes 2 sockets
- 4th Attack Augment takes 2 sockets
- Each Attack Augment provides 5 true raw to the weapon
- Affinity
- Each Affinity Augment takes 2 sockets
- 1st Affinity Augment provides 10% Affinity to weapon
- 2nd Affinity Augment provides 5% Affinity to weapon
- 3rd Affinity Augment provides 5% Affinity to weapon
- 4th Affinity Augment provides 5% Affinity to weapon
- Defense
- 1st Defense Augment takes 1 socket and provides 15 extra defense along with a % chance to lessen damage taken
- 2nd Defense Augment takes 1 socket and provides 10 extra defense along with a % chance to lessen damage taken
- 3rd Defense Augment takes 1 socket and provides 10 extra defense along with a % chance to lessen damage taken
- 4th Defense Augment takes 2 sockets and provides 15 extra defense along with a % chance to lessen damage taken
- (Decoration) Slot
- 1st (Decoration) Slot Augment takes 3 sockets and provides 1 level 1 Decoration slot.
- 2nd (Decoration) Slot Augment takes 3 sockets and upgrades the previous level 1 Decoration slot into a level 2 Decoration slot.
- 3rd (Decoration) Slot Augment takes 1 socket and upgrades the previous level 2 Decoration slot into a level 3 Decoration slot.
- 4th (Decoration) Slot Augment takes 1 socket and upgrades the previous level 3 Decoration slot into a level 4 Decoration slot.
- Health
- 1st Health Augment takes 3 sockets and recovers a tiny bit of health in proportion to damage dealt to an enemy
- 2nd Health Augment takes 2 sockets and recovers a bit of health in proportion to damage dealt to an enemy
- 3rd Health Augment takes 2 sockets and recovers health in proportion to damage dealt to an enemy
- 4th Health Augment takes 2 sockets and recovers a lot of health in proportion to damage dealt to an enemy
- Element/Status Effect Up
- 1st Element/Status Effect Up Augment takes 1 socket and increases the weapon’s element by 30
- 2nd Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
- 3rd Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
- 4th Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
Rarity 10 Augment’s Costs in Iceborne
Sockets’ Limits & Costs
Starts at 5 sockets can be augmented to 7
- 3 Spiritvein Slogbone
- 3 Fierce Dragonvein Bone
- 3 Tempered Great Horn
Previous limit of 7 sockets can now be augmented to 9
- 1 Spiritvein Gem
- 3 Spiritvein Solidbone
- 3 Tempered Glimmerpelt
Attack’s Limits & Costs
- 1st Attack Augment
- 9 Flickering Flamepelt
- 3 Fierce Dragonvein Bone
- 5 Wasteland Cragbone
- 2nd Attack Augment
- 7 Twisted Temperhorn
- 5 Crackling Thunderpelt
- 3 Dragonvein Solidbone
- 3 Tempered Cragbone
- 3rd Attack Augment
- 7 Tempered Jaw
- 3 Tempered Red Scale
- 3 Spiritvein Solidbone
- 1 Guiding Wasteland Dragonbone
- 4th Attack Augment
- 7 Tempered Glimmerpelt
- 5 Heavy Jaw
- 3 Spiritvein Solidbone
- 5 Simmering Wildbone
Affinity’s Limits & Costs
- 1st Affinity Augment
- 9 Colorful Plume
- 3 Fierce Dragonvein Bone
- 3 Decayed Crystal
- 2nd Affinity Augment
- 9 Stormcall Steelwing
- 5 Assassin Cutwing
- 3 Dragonvein Solidbone
- 5 Forest Crystal
- 3rd Affinity Augment
- 7 Tempered Cutwing
- 3 Tempered Cathode
- 3 Spiritvein Solidbone
- 3 Prosperous Crystal
- 4th Affinity Augment
- 7 Tempered Blastscale
- 5 Incandscent Magmafin
- 3 Spiritvein Solidbone
- 5 Magma Crystal
Defense’s Limits & Costs
- 1st Defense Augment
- 9 Rugged Mane
- 3 Fierce Dragonvein Bone
- 3 Mossy Greatbone
- 2nd Defense Augment
- 9 Fragrant Poison Sac
- 3 Fierce Dragonvein Bone
- 5 Woodland Greatbone
- 3rd Defense Augment
- 9 Obsidian Fur
- 3 Fierce Dragonvein Bone
- 3 Slumbering Greatbone
- 4th Defense Augment
- 7 King’s Scale
- 5 Ancient Great Horn
- 3 Heavy Dragonvein Bone
- 1 Guiding Forest Dragonbone
(Decoration) Slot’s Limits & Costs
- 1st Slot Augment
- 9 Blackcurl Tyranthorn
- 5 Crackling Thunderpelt
- 3 Heavy Dragonvein Bone
- 5 Wasteland Crystal
- 2nd Slot Augment
- 9 Moonlight Scale
- 5 Charged Deathly Shocker
- 3 Dragonvein Solidbone
- 3 Serene Crystal
- 3rd Slot Augment
- 7 Tempered Azure Mane
- 3 Tempered Hide
- 3 Elder Spiritvein Bone
- 1 Guiding Wasteland Crystal
- 4th Slot Augment
- 7 Tempered Gold Scale
- 5 Metallic Scute
- 3 Elder Spiritvein Bone
- 5 Melted Crystal
Health’s Limits & Costs
- 1st Health Augment
- 7 Tempered Rendclaw
- 5 Inkstained Oilshell+
- 3 Spiritvein Slogbone
- 5 Effluvial Frenzybone
- 2nd Health Augment
- 7 Tempered Tailblade
- 5 Strongman’s Jaw
- 3 Spiritvein Solidbone
- 3 Afflicted Frenzybone
- 3rd Health Augment
- 7 Tempered Twilight Fang
- 3 Tempered Talon
- 3 Elder Spiritvein Bone
- 1 Guiding Rotted Dragonbone
- 4th Health Augment
- 7 Tempered Silver Scale
- 5 Crimson Blastscale
- 3 Elder Spiritvein Bone
- 5 Volcanic Wildbone
Element/Status Effect Up’s Limits & Costs
- 1st Element/Status Effect Up Augment
- 9 Dazzling Photophore+
- 3 Fierce Dragonvein Bone
- 3 Pale Crystal
- 2nd Element/Status Effect Up Augment
- 9 Smooth Icehide
- 5 Rubbery Shell
- 3 Heavy Dragonvein Bone
- 5 Coral Crystal
- 3rd Element/Status Effect Up Augment
- 9 Enchanting Finehide
- 5 Honed Tailblade
- 3 Elder Dragonvein Bone
- 3 Deepsea Crystal
- 4th Element/Status Effect Up Augment
- 7 Tempered Azure Horn
- 3 Tempered Pink Scale
- 3 Elder Spiritvein Bone
- 1 Guiding Coral Crystal
Custom Upgrade Limits
Custom Upgrade now can be done 6 times compared to 5 before the Rajang Update.
Level 1
- Kulu-Ya-Ku Mod (Affinity)
- 5 Colorful Plume
- 6 Fierce Dragonvein Bone
- 5 Cracked Crystal
- Jyuratodus Mod (Element & Abnormal Status Effect)
- 2 Jyuratodaus Hardfang
- 9 Fierce Dragonvein Bone
- 5 Weathered Cragbone
- Tzitzi-ya-Ku Mod (Attack)
- 5 Dazzling Photophore+
- 6 Fierce Dragonvein Bone
- 5 Vivid Crimsonbone
Level 2
- Banbaro Mod (Attack)
- 5 Ancient Great Horn
- 6 Fierce Dragonvein Bone
- 7 Wasteland Crystal
- Tobi-Kadachi Mod (Element & Abnormal Status Effect)
- 5 Blinding Cathode
- 6 Fierce Dragonvein Bone
- 7 Woodland Greatbone
- Hornetaur Mod (Affinity)
- 6 Fierce Dragonvein Bone
- 7 Effuvial Crystal
- 7 Effuvial Frenzybone
Level 3
- Anjanath Mod (Attack)
- 5 Flickering Flamepelt
- 6 Heavy Dragonvein Bone
- 10 Forest Crystal
- Viper Tobi-Kadachi Mod (Affinity)
- 2 Viper Tobi-Kadachi Thorn
- 9 Heavy Dragonvein Bone
- 10 Coral Crystal
- Legiana Mod (Element & Abnormal Status Effect)
- 5 Smooth Icehide
- 6 Heavy Dragonvein Bone
- 10 Coral Crimsonbone
Level 4
- Glavenus Mod (Element & Abnormal Status Effect)
- 5 Smoldering Tailedge
- 6 Dragonvein Solidbone
- 7 Tempered Cragbone
- Fulgur Anjanath Mod (Affinity)
- 5 Crackling Thunderpelt
- 6 Dragonvein Solidbone
- 7 Deepsea Crystal
- Acidic Glavenus Mod (Attack)
- 5 Honed Tailblade
- 6 Dragonvein Solidbone
- 7 Afflicted Frenzybone
Level 5
- Zorah Magdaros Mod (Element & Abnormal Status Effect)
- 6 Elder Dragonvein Bone
- 3 Guiding Wasteland Dragonbone
- 3 Guiding Wasteland Crystal
- 1 Spiritvein Gem Shard
- Vaal Hazak Mod (Affinity)
- 5 Twilight Fang
- 6 Elder Dragonvein Bone
- 3 Guiding Rotted Dragonbone
- 1 Spiritvein Gem Shard
- Nergiganted Mod (Attack)
- 5 Extinction Greathorn
- 6 Elder Dragonvein Bone
- 3 Guiding Forest Dragonbone
- 1 Spiritvein Gem Shard
Level 6
- Brachydios Mod (Attack)
- 5 Tempered Ebonshell
- 6 Elder Dragonvein Bone
- 3 Guiding Volcanic Dragonbone
- 1 Spiritvein Gem
- Uragaan Mod (Element & Abnormal Status Effect)
- 5 Tempered Scute
- 6 Elder Dragonvein Bone
- 3 Guiding Magma Crystal
- 1 Spiritvein Gem
- Vaal Hazak Mod+ (Affinity)
- 5 Tempered Twilight Fang
- 6 Elder Dragonvein Bone
- 3 Guiding Magma Crystal
- 1 Spiritvein Gem
Rarity 11 Augments Costs in Iceborne
Sockets’ Limits & Costs
Starts at 4 sockets can be augmented to 5
- 1 Spiritvein Gem
- 3 Spiritvein Solidbone
- 3 Tempered Crownhorn
Previous limit of 5 sockets can now be augmented to 6
- 1 Great Spiritvein Gem
- 3 Elder Spiritvein Bone
- 4 Tempered Glimmerpelt
Attack’s Limits & Costs
- 1st Attack Augment
- 9 Fatal Rendclaw
- 5 Ancient Great Horn
- 3 Heavy Dragonvein Bone
- 3 Vibrant Crimsonbone
- 2nd Attack Augment
- 9 Scorching Scale
- 5 Solemn Azure Horn
- 3 Elder Dragonvein Bone
- 1 Guiding Coral Dragonbone
Affinity’s Limits & Costs
- 1st Affinity Augment
- 9 Sinister Silverpelt
- 5 Crackling Thunderpelt
- 3 Heavy Dragonvein Bone
- 3 Prosperous Crystal
- 2nd Affinity Augment
- 7 Tempered Azure Scale
- 3 Tempered Thunderpelt
- 3 Spiritvein Slogbone
- 1 Guiding Forest Crystal
- 3rd Affinity Augment
- 7 Tempered Blastscale
- 3 Tempered Magmanfin
- 3 Spiritvein Solidbone
- 3 Hellfire Crystal
Defense’s Limits & Costs
- 1st Defense Augment
- 9 Muddy Crown
- 3 Fierce Dragonvein Bone
- 3 Cracked Crystal
- 3 Weathered Cragbone
- 2nd Defense Augment
- 9 Queen’s Scale
- 3 Fierce Dragonvein Bone
- 5 Wasteland Crystal
- 3rd Defense Augment
- 9 Twisted Bravehorn
- 3 Heavy Dragonvein Bone
- 3 Serene Crystal
- 4th Defense Augment
- 7 Tempered Crown
- 3 Spiritvein Slogbone
- 1 Guiding Wasteland Crystal
Monster Hunter World Increase Slot Levels
(Decoration) Slot’s Limits & Costs
- 1st Slot Augment
- 9 Hellfire Mane
- 3 Tempered Flamepelt
- 3 Elder Dragonvein Bone
- 3 Tempered Cragbone
- 2nd Slot Augment
- 7 Tempered Ebonshell
- 3 Tempered Scute
- 3 Spiritvein Solidbone
- 5 Volcanic Wildbone
Health’s Limits & Costs
- 1st Health Augment
- 7 Tempered Silverpelt
- 3 Tempered Poison Sac
- 3 Spiritvein Solidbone
- 3 Slumbering Greatbone
- 2nd Health Augment
- 7 Splattered Hide
- 3 Tempered Green Scale
- 3 Spiritvein Solidbone
- 1 Guiding Forest Dragonbone
Element/Status Effect Up’s Limits & Costs
- 1st Element/Status Effect Up Augment
- 9 Night Hood
- 3 Fierce Dragonvein Bone
- 3 Distorted Crystal
- 3 Malformed Frenzybone
- 2nd Element/Status Effect Up Augment
- 9 Strongman’s Jaw
- 5 Inkstained Oilshell+
- 3 Heavy Dragonvein Bone
- 5 Effluvial Crystal
- 3rd Element/Status Effect Up Augment
- 9 Twilight Fang
- 5 Soulrender Talon
- 3 Elder Dragonvein Bone
- 3 Twilight Crystal
Rarity 12 Augments Costs in Iceborne
Sockets’ Limits & Costs
Starts at 3 sockets can be augmented to 4
- 1 Great Spiritvein Gem
- 3 Elder Spiritvein Bone
- 5 Extinction Greathorn
Previous limit of 4 sockets can now be augmented to 5
- 1 Great Spiritvein Gem
- 3 Elder Spiritvein Bone
- 5 Tempered Glimmerpelt
Attack’s Limits & Costs
- 1st Attack Augment
- 7 Tempered Steelwing
- 5 Bloodstained Ebonhide
- 3 Elder Spiritvein Bone
- 5 Slumbering Greatbone
- 2nd Attack Augment
- 7 Tempered Silver Scale
- 5 Bloodthirsty Glimmerpelt
- 3 Spiritvein Solidbone
- 3 Dragonscorched Wildbone
Affinity’s Limits & Costs
- 1st Affinity Augment
- 9 Smoldering Tailedge
- 3 Heavy Dragonvein Bone
- 3 Serene Crystal
- 2nd Affinity Augment
- 7 Tempered Crimson Mane
- 5 Azure Mane
- 3 Elder Spiritvein Bone
- 1 Guilding Wasteland Crystal
Defense’s Limits & Costs
- 1st Defense Augment
- 9 Rubbery Shell
- 3 Fierce Dragonvein Bone
- 3 Vivid Crimsonbone
- 2nd Defense Augment
- 9 Hydrated Sac
- 3 Fierce Dragonvein Bone
- 5 Coral Crimsonbone
- 3rd Defense Augment
- 7 Tempered Icehide
- 3 Heavy Dragonvein Bone
- 3 Vivid Crimsonbone
- 4th Defense Augment
- 7 Tempered Ebonshell
- 5 Heavy Jaw
- 3 Dragonscorched Wildbone
(Decoration) Slot’s Limits & Costs
- 1st Slot Augment
- 7 Blackcurl Temperhorn
- 5 Aurora Crownhorn
- 3 Dragonvein Solidbone
- 1 Guiding Wasteland Dragonbone
Health’s Limits & Costs
- 1st Health Augment
- 7 Tempered Trancehide
- 5 Charged Deathly Shocker
- 3 Elder Spiritvein Bone
- 1 Guiding Coral Dragonbone
- 2nd Health Augment
- 7 Tempered Silver Scale
- 3 Tempered Blastscale
- 3 Elder Spiritvein Bone
- 1 Guiding Volcanic Dragonbone
Element/Status Effect Up’s Limits & Costs
- 1st Element/Status Effect Up Augment
- 7 Tempered Oilshell+
- 5 Fatal Rendclaw
- 3 Spiritvein Slogbone
- 3 Twilight Crystal
- 2nd Element/Status Effect Up Augment
- 9 Shuddering Darkjaw
- 5 Twilight Fang
- 3 Elder Dragonvein Bone
- 1 Guiding Effluvial Crystal
- 3rd Element/Status Effect Up Augment
- 7 Tempered Gold Scale
- 5 Glossy Ebonshell
- 3 Spiritvein Solidbone
- 1 Guiding Magma Crystal
If you enjoyed this MHW guide be sure to check out more in Monster Hunter World Iceborne All Layered Armor Guide and Monster Hunter World Iceborne Mantles & Boosters Upgrade Guide. You can also track all the Iceborne Pendants in our Monster Hunter World Iceborne All Pendants Guide.
Read this Monster Hunter World: Iceborne guide on Equipment Augmentation, how to unlock it, how to augment weapons and armor, requirements, & more!
Table of Contents
Currently Updating ICEBORNE Info!
MHW: ICEBORNE Feature Articles | |
---|---|
Staring MR - Tips | MR Break Guide |
All Monster List | Recommended MR Build |
What Is Augmenting Equipment?
Upgrading Weapons & Armor to Full Potential
Augmenting is a form of upgrade that allows you to further upgrade weapons & armor past their limits, further improving their stats.
Weapon Augments Adds Stat Boosts & Other Bonuses
For Weapon Augments, you can choose to boost stats such as Attack, Affinity & Defense or add an extra slot to the weapon. You can also add a Health Regen stat to your weapon.
Augmenting Armor Allows You To Upgrade More
Augmenting Armor removes the upgrade level cap, increasing the number of times you can upgrade the armor. This allows you to raise the defense stat past its default cap.
How To Unlock Equipment Augmentation
How To Unlock Augmentation Procedure
No. | Procedure |
---|---|
1 | Reach Hunter Rank (HR) 30 to unlock encounters with Tempered Monsters. |
2 | Collect Tempered Monster traces, defeat Tempered Monsters and obtain a 'Streamstone' |
3 | Talk to the Smithy which will trigger a dialogue to unlock 'Augment Equipment' |
Raise Your HR to At Least Level 30
Raising your HR to level 30 will unlock encounters with Tempered Monsters. The required item 'Streamstones' can only be found from Tempered Monsters.
How To Raise Hunter Rank After StoryHunt & Defeat a Threat Level 2-3 Tempered Monster
After raising your HR, launch a Tempered Investigation quest to hunt a monster with at least Threat Level 2. Streamstones will only drop from these types of monsters, & will be appraised to a 'Warrior Streamstone' or 'Hero Streamstone' after completing the quest.
What Is An Investigation Quest - Tips, Guide & RewardsWhy You Should Augment Equipment
Make Your Weapons Much More Powerful
At the end-game, you will fight far stronger monsters than before, and you'll need higher damaging weapons to quickly take them down. Augmentation greatly improves end-game viability of high rarity weapons!
Relevant Guides On Stats
What Is Attack Power | What Is Affinity |
Strengthen Armor To Take On Challenging Hunts
At the end-game, monsters, especially Tempered & Arch Tempered forms, will hit harder, and are vastly more challenging than normal hunts. You'll need the best equipment as possible to take on these hunts.
How To Augment Weapons
Only Rarity Level 6 to 8 Can Be Augmented
Only Level 6 and above weapons can be augmented. As the weapon rarity increases, the less augmentation slots you get.
Rarity | Augmentation Slots |
---|---|
Rarity 6 | 3 Slots |
Rarity 7 | 2 Slots |
Rarity 8 | 1 Slot |
Available Weapon Augment Options
Augmentation | Description |
---|---|
Attack Increase | Increases attack power. Stacks with other upgrades. Increase in value depends on the weapon |
Affinity Increase | Increases affinity by 10%. 2nd upgrade is 5% |
Defense Increase | Increases defense by 10% and reduces the damage taken each time you receive damage |
Slot Upgrade | Adds an extra Jewel Slot. Stack with another Slot Upgrade to increase the slot's level |
Health Regen | Regain health as you land attacks |
Materials Needed For Weapon Augments
Augmentation requires rare materials & a lot of zenny to equip. Although Augmentations are not permanent and can be changed, the materials are rare and costly.
Streamstones Required
Rarity | Materials Required |
---|---|
Rarity 6 | Warrior's Streamstone x 1 Streamstone Shard x 3 |
Rarity 7 | Warrior's Streamstone x 2 Streamstone x 3 |
Rarity 8 | Hero's Streamstone x 1 Gleaming Streamstone x 3 |
Monster Material Required
Augment | Rarity 6 | Rarity 7 | Rarity 8 |
---|---|---|---|
Attack Increase | Rathalos Plate x2 | Rathalos Ruby x1 | Teostra Gem x1 |
Affinity Increase | Odogaron Plate x2 | Odogaron Gem x1 | Daora Gem x1 |
Defense Increase | Bird Wyvern Gem x2 | Wyvern Gem x1 | Elder Dragon Blood x2 |
Slot Upgrade | Legiana Gem x2 | Legiana Gem x1 | Vaal Hazak Gem x1 |
Health Regen | Anjanath Plate x2 | Anjanath Gem x1 | Nergigante Gem x1 |
How To Augment Armor
Augment Armor To Raise Upgrade Limit
Armor Augmentation allows you to raise the upgrade limit of your armor, further boosting its defense stat. At the Smithy, select an armor to Augment, and select 'Upgrade Limit Removal'.
Effect of Augmenting Armor
Removing the upgrade limit allows you to raise the armor level further. Unlike weapons, even low rarity armor can be augmented.
Monster Hunter World Increase Slot Leveling
Materials Needed For Armor Augmentation
Rarity | Materials Needed | Cost |
---|---|---|
1 to 4 | Streamstone Shard x1 Fucium Ore x3 | 3000 z |
5 | Streamstone Shard x1 Dragonbone Relic x1 | 5000 z |
6 | Streamstone Shard x1 Bird Wyvern Gem x1 | 10000 z |
7 | Streamstone x1 Wyvern Gem x1 | 20000 z |
8 | Gleaming Streamstone x1 Elder Dragon Bone x1 | 30000 z |