Online Gambling Revenue Statistics

 
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28, 2019 (GLOBE NEWSWIRE) - According to Coherent Market Insights, global online gambling and betting market was valued at US$ 46.9 billion in 2017 and is projected to exhibit a. Today, most of the gaming industry’s revenue comes from the high demand for in-game items, which can be purchased with real money. Pictures taken on October 30, 2019, during the 10th edition of. By 2021, the mobile gaming market is projected to reach $180 billion. (Source: MediaKix) Asia is currently the biggest gaming marketplace with more than $41 billion in revenue. (Source: Statista) Mobile games dominate with 51% of the total global gaming industry revenue. Console and PC games account for 25% and 24%, respectively. The Commission’s primary mission is to work within the framework created by the Indian Gaming Regulatory Act (IGRA) for the regulation of gaming activities conducted by tribes on Indian lands to fully realize IGRA’s goals: (1) promoting tribal economic development, self-sufficiency and strong tribal governments; (2) maintaining the integrity of the Indian gaming industry; and (3) ensuring. O nline gambling statistics - how many people are addicted to online gambling websites and internet casinos? Although it is relatively easy to find information and facts on 'traditional' forms of gambling, internet gambling is a relativly new phenomenon and accurate information on online gambling statistics is difficult to find.

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Online gambling statistics - how many people are addicted to online gambling websites and internet casinos? Although it is relatively easy to find information and facts on 'traditional' forms of gambling, internet gambling is a relativly new phenomenon and accurate information on online gambling statistics is difficult to find.
Below, TechAddiction has provided a number of interesting facts on internet casinos as well as selected online gambling statistics:

  • 'Pathological Gambling' was officially recognized as a clinical disorder in 1980 when it was first included in the DSM-III.

Online Gambling Revenue Statistics Definition


  • Although most people are able to gamble responsibly, it is estimated that 3% of the population struggles with pathological gambling.

Industry


2020
  • The first online casino launched in August of 1996 (InterCasino, based in Antigua). Eighteen games were available at the time. There are now thousands of internet gambling websites and new online gambling businesses appear every day.


  • Most online gambling websites are not affiliated with land-based casinos. This is widely thought to be because traditional casinos did not want to get involved with a business model that would take away from traditional sources of revenue. This policy appears to be changing as traditional casinos are now developing their own online gambling websites.


  • There are no official product safety standards and regulations for online casinos. Players who choose to wager at online gambling websites essentially do so at their own risk.


  • Playing on 'free' internet gambling websites is a common activity for teenagers and young adults.


  • Research suggests that young males are most likely to engage in online gambling.


  • The first internet Bingo site went online in 1998.

Online Gambling Revenue Statistics


  • The first online poker site (PlanetPoker) also started in 1998.


  • The number of online poker websites dramatically increased in 2003 when the World Series of Poker became a popular television program.


  • Total revenues from online casinos are difficult to pinpoint but have been estimated at $12 billion in 2005 and 15.2 billion in 2006. In 2010, revenues were 29.3 billion.


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  • One in five online gamblers may be pathological gamblers


Online Gambling Industry Statistics Us

  • Approximately 4% of teenagers have a gambling problem.

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Online Gambling Industry Statistics

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Online Gambling Revenue Statistics 2020

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